Orbital Transmission // 42 Pixel Studios
A cyberpunk auto-battler roguelike. Recruit a squad of unstable operatives, outfit them with upgrades and implants, position them on a station deck, and survive escalating fights across a dying orbital world.
Recruit a crew of cyberpunk operatives, survive auto-battles on a drifting station, and push your build farther each run through upgrades, synergies, commander bonuses, choice-card pickups, and persistent meta-progression.
If you like Teamfight Tactics, Super Auto Pets, backpack/buildcraft roguelikes, or squad strategy with strong progression loops — that's the lane, with a distinct cyberpunk identity.
Six backgrounds, each with a unique perk and a 10-level mastery track.
Draft from the shop and position your squad on the station deck.
Buy stats, reroll, lock, sell, merge dupes — sharpen your class identity.
Movement, range, energy, abilities, and bullet-time redirects all matter.
A branching 3-act roguelike map, or a 20-round ranked PvP gauntlet.
Datakeys, firmware, dossiers, augments, threat protocols, commander mastery.
A 3-act branching map — Lower Decks → Mid Ring → Command Deck. Elites, bosses, black markets, NPC contacts, and unknown event nodes.
Fixed-length solo ladder against real player ghost-squads via a Nakama backend. Composite scoring, choice cards, win-streak gold, mirror-match replays.
Same seed for everyone, no firmware bonuses, separate leaderboard. Bring your skill, not your meta.
Permanent progression — firmware tracks, dossiers, 16 augments, 9 threat protocols, commander mastery, and 20 unlockable titles.
Every ranked run is recorded and gzipped 50×. Ranked PvP replays your opponent's prep round-for-round, so you fight an evolving squad.
Hitstop, knockback, crit flash, shields, poison, psi effects, 9 combat shaders, and Matrix-style attack-redirect bullet time.
119+ SFX, 80 combat grunts, 230+ enemy taunts, 100 announcer callouts, and a 5-track battle music pool.
Each class has a +50% primary and +25% secondary stat. Dual-class synergies plus hidden conditional ones that show as ???.
25% of implants & upgrades lock per bi-weekly rotation, shared across all ranked players, so leaderboards stay comparable.





Neon Debris is in active early development. The core loop is playable end-to-end and ranked PvP, single-player, and daily runs are all live — but balance, polish, and presentation are still moving fast.
All current art is AI-generated placeholder. Portraits, icons, splash images, and environments will be replaced by a dedicated artist ahead of full release. The gameplay, audio, and systems are what's up for evaluation today — and every bug report and feature request goes straight to the dev.
Free alpha for Windows, Linux, and macOS. Updates land often — the main menu tells you when a fresh build is out.